I captured several logs to see if I could identify connection issues for a p2p multiplayer game, but i have no idea how to look at the logs. I mean, sure, i can activate expert information view, but what do i do next? How do i even tell which packets belong to the process in question? I dont see any option to filter by process name...
Here are some of the logs if anyone might be able to help?
Are there any error codes or anything i should be looking at? The most ive managed to identify is a few TCP retransmissions, but i dont know if that means anything.
TCP port 27005 is probably the most important, and UDP traffic as well (Not sure which UDP ports though).
asked 17 Feb '17, 13:00
edited 23 Feb '17, 18:46
I also dont understand why the protocol is listed as "ICMP". It should be a TCP or UDP connection. The packet directly preceding this error was a UDP packet from my friend to me. Can anyone advise on how im supposed to figure out why the port was unreachable for me? A third party was able to connect to my friend at the same time, so he is not blocking all ports.
The ICMP message is sent by your Win7 PC. This indicates that the udp socket which was successfully receiving data stopped doing so. So nobody in the network is doing this.
It is your local application that closed the udp socket and only the developers of that application can figure out why (assuming there are no external messages written to an application log).
So you will probably not get the answer you desire from this wireshark site.
answered 20 Feb '17, 04:08
edited 20 Feb '17, 04:24