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complete wireshark rookie here.

i experienced some issues with an online game i play and would like to use wireshark to plot my latency. i tried to track the udp filter on frame.time_delta_displayed but the data generated can't be what im looking for.

Can someone guide me in the right direction?

asked 09 Jan '14, 09:07

Nick%20SB's gravatar image

Nick SB
accept rate: 0%

see my answer to a similar questions.

Your problem is the same. You can't just plot the delta of two UDP frames, as you don't know if two consecutive frames are 'corresponding' request/response frames (see the comments in my answer).

So, without a deep understanding of the game protocol in use, there is no way to calculate the 'latency', 'ping time' or whatever that value is called in your game.


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answered 09 Jan '14, 09:14

Kurt%20Knochner's gravatar image

Kurt Knochner ♦
accept rate: 15%

thank you very much for your fast answer, Kurt.

(09 Jan '14, 11:22) Nick SB
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question asked: 09 Jan '14, 09:07

question was seen: 2,895 times

last updated: 09 Jan '14, 11:22

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