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Hello, I am on a school issued project to test top 10 console games on XboxOne and PS4. We have set up a hub for consoles internet connections and mirroring the traffic to a laptop running Wireshark filtering for the consoles IP's.

My question would be is it possible to measure Latency(or Ping), Delay or Server response time solely by saving the Wireshark capture files, and analyzing them later? For my understanding for UDP packets this could be relatively challenging(?) I know games usually display the ping but this data is not recordable or saved anywhere, so that's out of the question.

It would be relatively important for the project to be able to measure data like this. We are video capturing with a high speed camera each test iteration. Any insight or shed of light to if it is even possible to do would be really appreciated. Sorry if this question isn't clear enough, I am willing and hope for questions to arise on information that I maybe have forgot to ask or provide in this post.


asked 18 Aug '16, 02:50

tchtony's gravatar image

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question asked: 18 Aug '16, 02:50

question was seen: 1,151 times

last updated: 18 Aug '16, 02:50

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