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I'm trying to view the communications between a game and it's server. I believe it is using some form of UTF8 encoded xml but wireshark is only showing application/octet-stream and I'm not able to get the text from these files. The server name has xrpc in it, so I'm assuming it's using xrpc or xml-rpc.

Could someone provide guidance on how to extract the payload in clear text instead of having to view it in hex?

https://www.dropbox.com/s/xanrozfnklt30ng/boot.pcap?dl=0 https://www.dropbox.com/s/czvzmj59lnfz9ux/boot.pcapng?dl=0

asked 23 Nov '16, 11:04

octrevolution's gravatar image

octrevolution
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accept rate: 0%

edited 23 Nov '16, 11:54


It looks like the name XRPC is used both for an XML based RPC protocol as a gaming protocol. I'm sure the latter has been used. A little googling on games and xrpc lays a link with jrpc. From there on I think if you want to extract meaningful data from the communication, all you can do is start reverse engineering the network protocol. This is beyond the scope of this Q&A site.

If you do have reverse engineered the protocol, you might be able to write dissector-code so that Wireshark can present you with the protocol fields in a meaningful way.

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answered 24 Nov '16, 03:43

SYN-bit's gravatar image

SYN-bit ♦♦
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accept rate: 20%

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question asked: 23 Nov '16, 11:04

question was seen: 1,072 times

last updated: 24 Nov '16, 03:43

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